Archive for the ‘plictisit’ Category

John Conway’s Game of Life for Arduino GLCD

January 27th, 2013 No comments

John Conway’s Game of Life for Arduino GLCD

The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1]

The “game” is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.

John Conway’s Game of Life for Arduino GLCD

Codul sursa pentru arduino (atmega328):

CODE John Conway’s Game of Life for Arduino GLCD

A single Gosper's Glider Gun creating "gliders"

A single Gosper’s Glider Gun creating “gliders”


The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

  1. Any live cell with fewer than two live neighbours dies, as if caused by under-population.
  2. Any live cell with two or three live neighbours lives on to the next generation.
  3. Any live cell with more than three live neighbours dies, as if by overcrowding.
  4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the preceding one). The rules continue to be applied repeatedly to create further generations.


Conway was interested in a problem presented in the 1940s by mathematician John von Neumann, who attempted to find a hypothetical machine that could build copies of itself and succeeded when he found a mathematical model for such a machine with very complicated rules on a rectangular grid. The Game of Life emerged as Conway’s successful attempt to drastically simplify von Neumann’s ideas. The game made its first public appearance in the October 1970 issue of Scientific American, in Martin Gardner‘s “Mathematical Games” column. From a theoretical point of view, it is interesting because it has the power of a universal Turing machine: that is, anything that can be computed algorithmically can be computed within Conway’s Game of Life.[2][3] Gardner wrote:

The game made Conway instantly famous, but it also opened up a whole new field of mathematical research, the field of cellular automata … Because of Life’s analogies with the rise, fall and alterations of a society of living organisms, it belongs to a growing class of what are called “simulation games” (games that resemble real life processes).

Ever since its publication, Conway’s Game of Life has attracted much interest, because of the surprising ways in which the patterns can evolve. Life provides an example of emergence and self-organization. It is interesting for computer scientists, physicists, biologists, biochemists, economists, mathematicians, philosophers, generative scientists and others to observe the way that complex patterns can emerge from the implementation of very simple rules. The game can also serve as a didactic analogy, used to convey the somewhat counter-intuitive notion that “design” and “organization” can spontaneously emerge in the absence of a designer. For example, philosopher and cognitive scientist Daniel Dennett has used the analogue of Conway’s Life “universe” extensively to illustrate the possible evolution of complex philosophical constructs, such as consciousness and free will, from the relatively simple set of deterministic physical laws governing our own universe.[4][5][6]

The popularity of Conway’s Game of Life was helped by its coming into being just in time for a new generation of inexpensive minicomputers which were being released into the market. The game could be run for hours on these machines, which would otherwise have remained unused at night. In this respect, it foreshadowed the later popularity of computer-generated fractals. For many, Life was simply a programming challenge; a fun way to use otherwise wasted CPU cycles. For some, however, Life had more philosophical connotations. It developed a cult following through the 1970s and beyond; current developments have gone so far as to create theoretic emulations of computer systems within the confines of a Life board.[7][8]

Conway chose his rules carefully, after considerable experimentation, to meet these criteria:

  1. There should be no explosive growth.
  2. There should exist small initial patterns with chaotic, unpredictable outcomes.
  3. There should be potential for von Neumann universal constructors.
  4. The rules should be as simple as possible, whilst adhering to the above constraints.[9]

Donez invitatii pe Filelist – Anunt: 19.04.2012 (OUT of STOCK)

April 19th, 2012 27 comments

Donez / ofer GRATIS invitatii pe trackerul romanesc Filelist

Chestia asta: “Anunt: 19.04.2012 (OUT of STOCK)” din titlu inseamna ca nu mai am invitatii !

Am trimis o invitatie si lumea nu se oboseste sa o activeze.

Pentru inceput am doua invitatii,  doritorii pot posta adresa de email in comment (nu o sa fie public)

Categories: plictisit Tags: , ,

Ori suntem Anonymous, ori nu mai suntem!

January 24th, 2012 No comments

Ori suntem Anonymous, ori nu mai suntem!

Gruparea de “hackeri” Anonymous planuieste sa loveasca Facebook pe 28 ianuarie, potrivit unui video pus ieri pe YouTube:

Dupa ce Guvernul American a inchis vineri site-ul de file-sharing, baietii de la Anonymous au atacat Departamentul american de Justitie si alte pagini de web ale autoritatilor americane.

Prin video-ul pus pe YouTube, ei indeamna americanii sa participe la atac prin descarcarea Low Orbit Ion Cannon (LOIC), o unealta care a fost folosita cu succes la lovirea Departamentului de Justitie. Programul face site-urile sa cada trimitand mii de pachete de date serverelor (atac de timp DDoS).